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Any excuse to show Ars’ Sebastian Anthony in a Vive headset is a excellent 1. (credit: Sebastian Anthony)

With virtual reality headsets from Oculus, Valve, and Sony promised to finally hit the customer market place in just a couple of months, most of the largest video game publishers have still been slow to commit their resources and common franchises to the promised VR revolution. At a current conference presentation, Electronic Arts CFO Blake Jorgensen recommended that, for his business at least, the reluctance is in element due to the little expected size of the marketplace for VR early adopters.

“There is some challenges nonetheless and I believe the largest challenge is just the size of the industry,” Jorgensen stated, as reported by GamesIndustry.biz. “We never make games any longer for the Wii or the Wii U since the marketplace is not big sufficient. The PS Vita—the Sony product—we do not make games for that any longer since the marketplace is too modest, so it is all about the size of the market place.”

Jorgensen went on to say that EA has tried development kits from a quantity of VR makers and that it will “construct application for different ones.” That mentioned, as far as a bigger commitment to VR improvement, “we’ll genuinely wait and see how large the market place is going to be,” he mentioned.

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